Your genre on Steam. Every Monday.
What came out, what's picking up reviews, what it costs, and which wishlisted games land in your launch week. Pulled from Steam every night. One email, Monday 07:00 UTC.
One email a week about one Steam tag. Free. One click to unsubscribe.
This week in Cozy
from Steam, 26 Sep 2026| Game | Out | Price | Reviews | Positive |
|---|---|---|---|---|
| Dressmaker | 21 Sep | €13.92 | 3,493 | 97% |
| Meow Squad: Incremental Fishing | 23 Sep | €4.16 | 388 | 92% |
| DinoBones: Tidy Up the Museum | 25 Sep | €5.53 | 132 | 90% |
| BuGarden | 21 Sep | €4.15 | 116 | 97% |
| Otterly Lost | 23 Sep | €15.29 | 113 | 100% |
What's in the email
- New releases. Everything in your tags from the last 7 days, sorted by reviews.
- Volume. Busy week or quiet week, against the last month.
- Launch prices. Median price of recent releases. What the shelf looks like.
- Your launch window. paid Wishlisted games in your tags landing within 7 days of your date, biggest first.
- Launch timing. paid Steam sales and Next Fest near your date, how crowded each week is, and the quietest week nearby.
- Date changes. paid Upcoming games in your tags that moved their release date, flagged when they move into your week.
- Benchmarks. paid Reviews after 7 and 30 days in your tags: typical, top 25%, top 10%. Know what "good" looks like.
- What the winners share. paid Top 25% launches vs the rest: price, launch discount, demo, languages, Mac, Early Access.
- Price vs reviews. paid Median reviews per price band, and how many launch with a discount.
- Wishlist ranks. paid Top 5 most-wishlisted upcoming games in your tags, and who's climbing.
- Momentum. paid Recent releases gaining the most reviews, with a rough sales range.
- Summary. paid Two or three sentences on what changed and if it matters to you.
I got tired of checking Steam by hand.
Picking a launch date is mostly guessing. You scroll the upcoming list, check the calendar, and hope nothing big lands the same week.
So I automated the boring part. A script reads Steam's store every night, keeps the history, and writes it up once a week. I use it for my own games.
Hi, I'm Stanislav. Unity dev since 2013. Systems, multiplayer, shaders.
This is a side project. If a number looks wrong, reply to the email. I read all of them.
— Stanislav
What it is. What it isn't.
It is
- A weekly summary of public Steam store data.
- Good for one question: what's happening in my genre right now?
- Cheap. It runs without servers, so it stays cheap.
It isn't
- Wishlist counts. Steam doesn't publish them. You get the rank.
- Accurate sales. Ranges are reviews × 30–60. A size class, not a number.
- Every upcoming game. It sees the top 100 most-wishlisted per tag.
- Instant. New tags need a week for "+7 days" and 5 weeks for averages.
One launch date decision is worth more than a year of this.
A bad week can cost you the first-week visibility you spent a year building wishlists for. Here's what the paid email said this week, for a Cozy game launching 22 Oct 2026:
Start free. Upgrade when you have a date.
- 1 Steam tag
- New releases every Monday
- Volume and launch prices
- The public weekly reports
- Up to 5 tags
- Launch-week clashes for your date, with wishlist ranks
- Steam sales, Next Fest and crowded weeks around your date
- Release date changes near your week
- First-week and 30-day review benchmarks
- What top launches share: price, discount, demo, languages
- Price bands, wishlist ranks, momentum, sales ranges
- A short written summary
Questions
Which tags can I track?
Any of Steam's 429 user tags, spelled the way Steam spells them. The form suggests them as you type.
When does it arrive?
Mondays, 07:00 UTC. Data is refreshed every night, so it covers the full week before.
How is this different from SteamDB, Gamalytic or GameDiscoverCo?
Those go much deeper. Gamalytic has wishlist and revenue estimates, GameDiscoverCo Plus has analysis and a big data back end, and they cost $15–75 a month. Genre Radar does one narrow thing, weekly, for your tags, for about the price of a coffee.
How accurate are the sales numbers?
Not very. It's the "reviews × 30–60" rule of thumb, labelled as such. Cheap games, free weekends and key giveaways break it.
Can I change tags or my launch date?
Yes. Reply to any email or write to contact@stanmakes.games. Changes apply from the next Monday.
How do I cancel?
Two clicks on the account page. Cancel before day 14 of the trial and you pay nothing.
Who handles payments?
Polar ↗ runs checkout, invoices and EU VAT. I never see your card.